const visor = nightMode();
for (px in lens) opacity += 1;
if (glow < 1.0) glow += 0.08;
render(reflection_map);
const visor = nightMode();
for (px in lens) opacity += 1;
if (glow < 1.0) glow += 0.08;
render(reflection_map);
shader.reflect(scene, lens);
while (dark) scanline += 2;
pixels.map(v => v * 0.88);
return lens.glow();
shader.reflect(scene, lens);
while (dark) scanline += 2;
pixels.map(v => v * 0.88);
return lens.glow();