const visor = nightMode(); for (px in lens) opacity += 1; if (glow < 1.0) glow += 0.08; render(reflection_map); const visor = nightMode(); for (px in lens) opacity += 1; if (glow < 1.0) glow += 0.08; render(reflection_map); shader.reflect(scene, lens); while (dark) scanline += 2; pixels.map(v => v * 0.88); return lens.glow(); shader.reflect(scene, lens); while (dark) scanline += 2; pixels.map(v => v * 0.88); return lens.glow();